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AI Insights · Timothy · June 2024

Top 5 Entertainment Mascot Games on Android in South America Q2 2024

Performance of the top 5 entertainment mascot games on Android in South America during Q2 2024, with insights on downloads, revenue, and active users.

Top 5 Entertainment Mascot Games on Android in South America Q2 2024

The second quarter of 2024 saw notable performance from the top five entertainment mascot games on the Android platform in South America. Here’s a detailed look at their weekly downloads, revenue, and active user trends.

Sonic Dash Endless Runner Game experienced fluctuating weekly downloads, starting at approximately 77K in early April and peaking at around 147K in mid-June. The game maintained a stable weekly revenue, ranging from $129 to $239, and its weekly active users hovered between 1.1M to 1.2M, with a slight dip towards the end of the quarter.

Sonic Forces: PvP Battle Race showed a varied trend in weekly downloads, starting strong with around 116K in early April but fluctuating to about 69K by the end of June. The weekly revenue for the game saw highs of $1.6K in mid-April and stabilized around $1.1K to $1.3K towards the quarter's end. Weekly active users peaked at approximately 813K in mid-April but gradually decreased to about 627K by the end of June.

Hello Kitty Nail Salon had notable spikes in weekly downloads, particularly in early June with around 129K. However, its weekly revenue remained relatively low, fluctuating between $11 and $43. The game's weekly active users experienced significant growth, reaching up to 705K in mid-June, before declining to about 520K by the end of the month.

Minion Rush: Running Game saw a substantial increase in weekly downloads, peaking at around 143K towards the end of May. Weekly revenue peaked at $752 in mid-May but generally ranged between $258 and $464. The weekly active user base also experienced growth, peaking at around 412K in mid-June before settling at about 312K by the end of the quarter.

Sonic Dash 2: Sonic Boom Run maintained consistent weekly downloads, with a notable peak of approximately 62K in late May. The game’s weekly revenue remained stable, ranging from $42 to $129. Weekly active users steadily increased, peaking at around 235K in late May and stabilizing around 215K by the end of June.

These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: June 2024